Fe Animation Id Player Script Guide

// Method to play an animation by ID public void PlayAnimation(string animationId) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId];

void Start() { // Get the Animator component animator = GetComponent<Animator>();

using UnityEngine;

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.

// Method to add an animation to the dictionary public void AddAnimation(string id, AnimationClip animation) { animationDictionary.Add(id, animation); } } To play an animation, use the PlayAnimation method and pass in the animation ID. FE Animation Id Player Script

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; }

public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary(); // Method to play an animation by ID

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.