for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;
return 0; } } This script creates a menu item "Tools/PlayerAnimator/Check Version" that checks the current version of PlayerAnimator and prompts the user to update if necessary. install playeranimator version 099 or later better
using UnityEngine; using UnityEditor;
// Current version private string currentVersion; for (int i = 0; i < Mathf