seal.draw(screen)
# Draw eyes pygame.draw.circle(screen, BLACK, (self.x - self.radius // 2, self.y - self.radius // 2), self.radius // 5) pygame.draw.circle(screen, BLACK, (self.x + self.radius // 2, self.y - self.radius // 2), self.radius // 5) new be a silly seal script pastebin 2025 free
def update(self): pass
# Set up some constants WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) GREY = (128, 128, 128) BLACK = (0, 0, 0) seal.draw(screen) # Draw eyes pygame.draw.circle(screen
# Draw tail tail_end_x = self.x + self.radius * 1.5 * math.cos(math.radians(self.tail_angle)) tail_end_y = self.y + self.radius * 1.5 * math.sin(math.radians(self.tail_angle)) pygame.draw.line(screen, self.color, (self.x + self.radius, self.y), (tail_end_x, tail_end_y), self.tail_length) (self.x - self.radius // 2
while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
screen.fill(WHITE)
seal.draw(screen)
# Draw eyes pygame.draw.circle(screen, BLACK, (self.x - self.radius // 2, self.y - self.radius // 2), self.radius // 5) pygame.draw.circle(screen, BLACK, (self.x + self.radius // 2, self.y - self.radius // 2), self.radius // 5)
def update(self): pass
# Set up some constants WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) GREY = (128, 128, 128) BLACK = (0, 0, 0)
# Draw tail tail_end_x = self.x + self.radius * 1.5 * math.cos(math.radians(self.tail_angle)) tail_end_y = self.y + self.radius * 1.5 * math.sin(math.radians(self.tail_angle)) pygame.draw.line(screen, self.color, (self.x + self.radius, self.y), (tail_end_x, tail_end_y), self.tail_length)
while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
screen.fill(WHITE)