int vertexShader = GLES30.glCreateShader(GLES30.GL_VERTEX_SHADER); String vertexShaderCode = "attribute vec4 position; void main() { gl_Position = position; }"; GLES30.glShaderSource(vertexShader, vertexShaderCode); GLES30.glCompileShader(vertexShader);
public class OpenGLES31Example extends GLSurfaceView { private static final String TAG = "OpenGLES31Example"; opengl es 31 android top
int program = GLES30.glCreateProgram(); GLES30.glAttachShader(program, vertexShader); GLES30.glAttachShader(program, fragmentShader); GLES30.glLinkProgram(program); int vertexShader = GLES30
@Override public void onDrawFrame(GL10 gl) { GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); String vertexShaderCode = "attribute vec4 position