-- Connect to events Players.PlayerAdded:Connect(onPlayerAdded)
-- Attach a part to handle hits, replace with actual attack logic local part = Instance.new("Part") part.Parent = pet part.Touched:Connect(onHit) end pets go op script keyless exclusive
-- Assuming you have a way for pets to deal damage, adjust accordingly local function onHit(hit) local character = hit.Parent if character:FindFirstChild("Humanoid") then character.Humanoid:TakeDamage(petConfig.damageMultiplier) end end -- Connect to events Players
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